Saturday, September 7, 2013

Desert Environment WIP 01

Examples from a new environment piece I recently started. All pieces were created using 3ds Max, ZBrush, ndo2, and UDK.

Sunday, August 4, 2013

Tiling Rock Wall Sculpt

Tiling rock wall created in ZBrush.

Sunday, May 20, 2012

Friday, July 15, 2011

The Atrium

"The Atrium" is a low poly environment I created for my first Directed Focus Study at the Guildhall. The goal of the class is to have students work alone on creating more complex, polished pieces for use in portfolios.
For my project, I decided to create an environment inspired on concept art from the Bioshck series. Due to the limted time frame and scope of the project, I decided to give my own take rather than copying the concept exactly. I referenced both the concepts and in game assets in order to build this scene. All models are low poly and fully textured. The final pieces were rendered using Mental Ray in 3ds Max 2012.
I hope to get the scene into UDK soon.










Tuesday, July 12, 2011

High Poly Creature


A high poly creature created for my final game project at grad school. Concept by Brian Wells.

Friday, May 27, 2011

High Poly Works In Progress

High poly models from a game environment I'm recreating.





Saturday, May 14, 2011

Environment Concept

This concept was done with the goal of creating a scene that looks like belongs in Resistance 2, a game made by Insomniac Games. This particular scene takes place in the Chicago level of the game, where the city has been flooded and the alien forces have lined the streets with Hellfire Turrets.

Saturday, February 26, 2011

Thursday, February 24, 2011

High Poly Guitar Pedal

High poly model of a Digitech X-Series Digital Delay guitar pedal.
Created using 3dS Max 2011
Tri count: 4,757,024








Tuesday, February 22, 2011

UT3 Modelsheet Details





Detail shots of model sheet from previous post.

Wednesday, January 5, 2011

Car Model



Model of a 2004 Toyota Matrix XR done in 3DS Max.
Tri count: 3,999.
Maps used are Diffuse, Spec Level, Spec Color, Bump, Reflection,
Alpha, and Environment (all 1024 x 1024 pixels)

Wednesday, October 13, 2010

Portrait



Done for my Drawing class. The assignment was to recreate a photo reference as realistically as possible using only the brush tools in Photoshop (no cloning, gridmaking, etc.).







Tuesday, October 5, 2010

Saturday, September 11, 2010

Saturday, August 28, 2010

3D


My first ever attempt at a 3D object. Done in 3ds Max